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Upgrading Rukhanka

1.5.1 → 1.6.0

  • With introducing of animation culling ability, previously configured authoring prefabs can behave incorrectly. Please, carefully read Animation Frustum Culling section of documentation and make necessary prefab adjustments.
  • With introducing of skinned mesh renderer bounding box recalculation ability, previously configured authoring prefabs can behave incorrectly. Please, carefully read Renderer Bounding Box Recalculation section of documentation and make necessary prefab adjustments.

1.5.0 → 1.5.1

  • RebuildOutdatedBonePoses function was removed from the public accessibility level. AnimationStream will rebuild outdated bone poses automatically on Get calls. It is now derived from an IDisposable interface, and disposal is required after its usage.

1.4.0 → 1.5.0

  • The internal package name has been changed to com.rukhanka.animation. You need to adjust your assembly references if Rukhanka is referenced by name.
  • Entity bone stripping mode needs to be configured again due to the RigDefinitionAuthoring UI change.

1.2.x → 1.3.0

  • The rig definition avatar mask asset is not needed anymore. Prepare your model to contain all necessary information by following the rig definition setup process. All previously created rig definition avatar mask assets can be safely deleted.