Upgrading Rukhanka
If Rukhanka was installed in custom location (not via package manager) delete previous contents of the package before new version installation.
2.1.x → 2.2.0
Entities.Graphicsdeformation shader is deprecated to use with Rukhanka Animation System. A console warning will be issued if such shader is detected on skinned mesh shader material. Please upgrade your deformation shaders as described in the documentation. Note that new deformation features like in-place skinning, half-precision deformation data, and dual quaternion skinning will not work withEntities.Graphicsdeformation shader.
1.9.x → 2.0.0
- Due to the massive amount of internal changes all animated entities and blob assets require rebake.
1.6.x → 1.7.0
- Make sure that new
RigDefinitionAuthoringRig Config Sourcefield is set toFrom Animator(default behavior). NewUser Definedmode should be used to work without Unity'sAnimator Controller.
1.5.1 → 1.6.0
- With introducing of animation culling ability, previously configured authoring prefabs can behave incorrectly. Please, carefully read Animation Frustum Culling section of documentation and make necessary prefab adjustments.
- With introducing of skinned mesh renderer bounding box recalculation ability, previously configured authoring prefabs can behave incorrectly. Please, carefully read Renderer Bounding Box Recalculation section of documentation and make necessary prefab adjustments.
1.5.0 → 1.5.1
RebuildOutdatedBonePosesfunction was removed from thepublicaccessibility level.AnimationStreamwill rebuild outdated bone poses automatically onGetcalls. It is now derived from anIDisposableinterface, and disposal is required after its usage.
1.4.0 → 1.5.0
- The internal package name has been changed to
com.rukhanka.animation. You need to adjust your assembly references if Rukhanka is referenced by name. - Entity bone stripping mode needs to be configured again due to the
RigDefinitionAuthoringUI change.
1.2.x → 1.3.0
- The rig definition avatar mask asset is not needed anymore. Prepare your model to contain all necessary information by following the rig definition setup process. All previously created rig definition avatar mask assets can be safely deleted.