Upgrading Rukhanka
If Rukhanka was installed in custom location (not via package manager) delete previous contents of the package before new version installation.
1.9.x → 2.0.0
- Due to the massive amount of internal changes all animated entities and blob assets require rebake.
1.6.x → 1.7.0
- Make sure that new
RigDefinitionAuthoring
Rig Config Source
field is set toFrom Animator
(default behavior). NewUser Defined
mode should be used to work without Unity'sAnimator Controller
.
1.5.1 → 1.6.0
- With introducing of animation culling ability, previously configured authoring prefabs can behave incorrectly. Please, carefully read Animation Frustum Culling section of documentation and make necessary prefab adjustments.
- With introducing of skinned mesh renderer bounding box recalculation ability, previously configured authoring prefabs can behave incorrectly. Please, carefully read Renderer Bounding Box Recalculation section of documentation and make necessary prefab adjustments.
1.5.0 → 1.5.1
RebuildOutdatedBonePoses
function was removed from thepublic
accessibility level.AnimationStream
will rebuild outdated bone poses automatically onGet
calls. It is now derived from anIDisposable
interface, and disposal is required after its usage.
1.4.0 → 1.5.0
- The internal package name has been changed to
com.rukhanka.animation
. You need to adjust your assembly references if Rukhanka is referenced by name. - Entity bone stripping mode needs to be configured again due to the
RigDefinitionAuthoring
UI change.
1.2.x → 1.3.0
- The rig definition avatar mask asset is not needed anymore. Prepare your model to contain all necessary information by following the rig definition setup process. All previously created rig definition avatar mask assets can be safely deleted.