Renderer Bounding Box Recalculation
- CPU Animator
- GPU Animator
Rukhanka can recalculate animated skinned mesh renderers bounding box from skeleton bone poses. To enable this for a particular SkinnedMeshRenderer
just enable the Update When Offscreen
checkbox in Unity's SkinnedMeshRenderer
configuration inspector:
Unsupported
By using GPU Animator
bone positions are unknown on CPU. Bounding box recalculation is not performed.