Renderer Bounding Box Recalculation
- CPU Animator
- GPU Animator
Rukhanka can recalculate animated skinned mesh renderers bounding box from skeleton bone poses. To enable this for a particular SkinnedMeshRenderer just enable the Update When Offscreen checkbox in Unity's SkinnedMeshRenderer configuration inspector:

Unsupported
By using GPU Animator bone positions are unknown on CPU. Bounding box recalculation is not performed.