Root Motion
- CPU Animator
- GPU Animator
Rukhanka has full root motion support for humanoid and generic avatars and animations.
Follow these steps to enable root motion for your model:
-
Configure
Root motion
as usual from motion configuration section of animator importer window: -
Generic rigs only: Configure
Root node
field in model importer window to the bone that will be used to drive object movement. -
Enable the
Apply Root Motion
checkbox in the UnityAnimator
component:
Unsupported
Bone entities cannot be moved by GPU animation engine. Therefore root motion is not supported by GPU Animator
.