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Root Motion

Rukhanka has full root motion support for humanoid and generic avatars and animations.

Follow these steps to enable root motion for your model:

  • Configure Root motion as usual from motion configuration section of animator importer window:

    Root Motion Config

  • Generic rigs only: Configure Root node field in model importer window to the bone that will be used to drive object movement.

    Root Motion Model

  • Enable the Apply Root Motion checkbox in the Unity Animator component:

    Root Motion GameObject