Samples
Installation
Rukhanka's Package Manager
description window has samples tab. Clicking on Import
button will add Rukhanka samples in project folder under Assets/Rukhanka Animation System/<version>/. Navigate to the scenes subfolder for individual samples.
Basic Animation
This sample is a result of the Getting Started page of this documentation. The sample scene contains several models that play one animation each.
Bone Attachment
Entities (animated and non-animated) are handled by Rukhanka automatically. No extra special steps are needed. Just place your object as a child of the required bone GameObject
. Entity hierarchy will stay intact, but Rukhanka will move corresponding Entities
according to animations. This sample shows this functionality.
Animator Parameters
This sample has an animated model with a simple Animator
created for it. Parameters that control Animator
behavior are controlled by a simple system through UI. Controlling animator parameters from code described in Animator Parameters section of this documentation
BlendTree Showcase
Rukhanka supports all types of blend trees that Unity Mecanim
does. This sample shows Direct
, 1D
, 2D Simple Directional
, 2D Freeform Directional
, 2D Freeform Cartesian
blend tree types. Blend tree blend values can be controlled from in-game UI.