Working with Physics
Attached Physics Bodies
Physics bodies get unparented by Unity.Physics
to work properly. Rukhanka will correctly animate an unparented bone entity.
Important
It is not immediately obvious, that a rigid body should be constructed in bone entity and not as child object of bone entity. In the latter case child entity will be unparented and lose connection with the animated bone.
Please refer to the Simple Physics
sample scene for setup example.
Ragdoll
Rig bone without animation will be driven by its LocalTransform
component. This allows us to make a setup where bodies will drive animated bone positions and orientations. The Ragdoll
sample scene will show this behavior.