Blend Shapes
- CPU Animator
- GPU Animator
- Prepare the model with blend shapes as described in the documentation.
- Make an animation that drives the blend shape key value of the skinned mesh render.

- Make an
Animator Controllerwith prepared animations and set it to the authoring animator of an animated object.

warning
Make sure that skinned meshes use deformation-aware shader
Unsupported
Blend shape animations are not supported by GPU Animator