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Optimizing Rig Bone Count

Modular skinned mesh configurations often contain many mesh nodes that are also included in the avatar as separate bones. These bones don't need to be included in the Rukhanka's animation rig, because there are no animation tracks that exist for such bones. Reducing total rig bone count can have a positive impact on overall processing performance. To remove unneeded rig bones one can prepare a special Avatar Mask and assign it to the Avatar Optimization Mask field of Rig Definition Authoring of configured animated object.

Rig Avatar Optimization Mask

The avatar optimization mask is an ordinary Avatar Mask created from the animated entity avatar with unneeded bones unchecked.

Avatar Mask